I've read the entire thread and it appears short on help, so this is probably pointless but I'll ask anyway.
We have a guild with 8 humans trying to do this mission in normal and without consumables. We have 2x resto rits w/weapon of warding, 2x ward vs melee, imbagon, Defensive Anthem, even 2x Dragon Slashers w/tryptophan and parry. The spirits get Consume Soul'd and we can get Mallyx down to 80% HP without any deaths. Once the first margonite spawn hits though, things go way downhill. We want to start chasing after the margonites to get them down, but we start getting shadow summoned much more, some important character gets smashed dead, people start rezzing but they get interrupted again by summons and smash, and we wipe. Not totally clear on the cause but, it seems that us moving and switching focus to mallyx's minions is causing him to get summon-happy. (or else he just likes to summon more at 80% HP.) So the question is, is there some way to reduce how often he summons people based on our position, and if so, how do you also attack the spawns esp with 2-3 melee?
Last edited by FoxBat; Oct 26, 2008 at 01:50 PM // 13:50..
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